


The less suits, the less obvious the correct discard will generally be. Tiles Allowed - This lets you remove certain suits from the wall.But, knowing how much efficiency you're giving up can help you better assess whether it's worth going for. There are many articles online that can elaborate on this. Going for high value hands often requires going against efficiency. Note that playing simply for efficiency is not the optimal way to play Mahjong. The drill completes when the hand reaches ready. If you discard a tile that isn't the best option, it will tell you the difference in efficiency. It could work for some other forms of Mahjong, but won't recognize any yaku/fan that aren't in Japanese Mahjong, so it will be somewhat inaccurate.įor every possible discard, the trainer will check how many tiles the resulting hand could draw to improve its shanten (distance from ready). This is a tile efficiency trainer for Japanese (Riichi) Mahjong. You can also see a video of a strong player talking through his thoughts at this link. Issue Tracker - You can also vote on what features you'd like to see.

NEW: Source Code - Help out with translating this to new languages!
